Postdoctoral Researcher
Dipartimento di Informatica
Università degli Studi di Bari Aldo Moro
Via Orabona, 4 - 70125 Bari - Italy
Grazia Ragone
Research Interests
Curriculum
Grazia Ragone is a research fellow at the Department of Computer Science of University of Bari. She is of the IVU (Interaction Visualization Usability and UX) Lab, contributing to research efforts in Usability Engineering and User Experience (UX). Their work focuses on integrating usability and UX practices into software development processes, benefiting both industry and public institutions. Additionally, Grazia Ragone is engaged in research on Human-Centered Artificial Intelligence, striving to creating intelligent systems that harness advanced technologies—such as powerful algorithms, big data, and sophisticated sensors—while remaining user-friendly and beneficial to people. These systems aim to balance high levels of automation with strong human oversight. Grazia Ragone attained her PhD in Human-Computer Interaction (HCI) from the University of Sussex (United Kingdom), marking her academic journey with an in-depth exploration of the complexities of human interaction with technology. Her thesis focuses on the design of interactive systems, specifically developing new metrics for measuring social motor synchrony using motion capture and Pearson correlation. She adopted advanced metrics for comprehensive analysis and evaluation in HCI implementing metric frameworks to assess interaction of autistic children. The incorporation of the correlation allowed the assessment of synchronisation levels among various participants in the study, aiming to understand the effectiveness of the interactive system under consideration. The thesis was supervised by Dr. Kate Howland from the University of Sussex. Specializing in interactions with autistic children during her doctoral studies, she conducted a nuanced investigation into concepts such as Imitation and Social Motor Synchrony. Throughout her research, she advocated for an inclusive model, viewing autism not as a spectrum of deficits but as a difference in abilities, which has been central to her approach to understanding human-computer interactions. With a background in psychology, her research has consistently focused on the complexities of human behavior and cognition. This interdisciplinary approach, blending computer science with developmental psychology, has given her a unique perspective on the field of HCI. Currently, as a research fellow at the University of Bari, Italy, her work centers on pioneering metrics for evaluating human-AI symbiosis as part of the Future Artificial Intelligence Research (FAIR) project. This ambitious initiative aims to assess and enhance the collaborative potential between humans and AI. A key aspect of her research is the integration of human factors into technology design and development, with the ultimate goal of improving the human experience. Her academic journey reflects an ongoing commitment to understanding and optimizing the symbiotic relationship between humans and technology. Through her interdisciplinary expertise and dedication to human-centered design, she strives to shape the future of HCI in a way that fosters inclusivity, accessibility, innovation, and meaningful human-technology interaction.
She served in the Program Committe of a number of International Conferences:
- Advanced Visual Interface (AVI): 2023
- Interaction Design and Children (IDC): 2024
She has been involved in the scientific organization of conference like:
- STUDENT VOLUNTER CO-CHAIR of the 18th IFIP TC.13 International Conference on Human-Computer Interaction INTERACT 2021, Bari, Italy, 2021.
She is member of ACM (Association of Computing Machinery), ACM SIGCHI (ACM’s Special Interest Group on Computer-Human Interaction) and SIGCHI Italy (the Italian Chapter of ACM SIGCHI)
She presented to several international conferences:
- 2024 - Delft (Netherlands)
- 2022 - Interlaken (Switzerland) Presentation at International Conference of Attunement - Nonverbal Synchrony in Vienna https://psync.ch/conference/;
- 2022 - Braga (Portugal) Presentation at International Conference of Interaction Design for Children in Braga;
- 2021 - online Presentation at International Conference of Interaction Design and Children 2021;
- 2021 - online Presentation at the 23rd International ACM SIGACCESS Conference on Computers and Accessibility
- 2020 - London Presentation at International Conference of Embodied Cognition conference;
- 2020 - London Presentation at International Conference of Interaction Design and Children;
- 2017 - Valencia (Spain) Symposium at ITASD International Conference on Innovative Technologies for Autism;
- 2017 - Wien (Austria) Presentation at International Convention of Psychological Science;
- 2017 - Valencia (Spain) Symposium at ITASD International Conference on Innovative Technologies for Autism;
- 2013 - Budapest (Hungary) Presentation at X International Congress Autism;
- 2013 - Newport (Rhode Island - USA) Presentation of autism research at Salve Regina University;
- 2013 - Boston (USA) Presentation on autism research and technology at Boston Children Hospital.
She held several courses, workshop and seminars:
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2024 - University of Delft (Department of Computer Science) Workshop on Child-Centered AI for Empowering Creative and Inclusive Learning Experiences
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2023 - University of Bari (Department of Informatics) Methods and evaluation of interactional features in full body interaction;
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2023 - University of Bari (Department of Informatics) Cognitive Foundations: Bridging the gap from Psychological theories and Human Computer Interaction;
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2022 - Brighton (UK) Chatlab - Children and Technology Lab School of Psychology at University of Sussex. Metrics to evaluate interactional synchrony in autistic children full body interaction;
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2022 - Brighton (UK) HCT lab - Human Centered Technology Lab - Evaluation methods in full-body interaction.
She received several significant awards:
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2021 ASSETS conference (the premier forum for presenting research on the design, evaluation, use, and education related to computing for special people) - winner of the best Student Research Competition from Microsoft Research;
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2020 IDC (Interaction Design for Children) Conference winner as the best Work in Progress in the autism field;
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2013 London (UK) Horizon Research winner as the best Research Proposal at London Metropolitan University;
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2012 Boston (USA) Official Citation from Senate of Massachusetts in the field of autism research;
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2011 CNR of Pisa (Italy) Official citation from Rotary Club for research in autism.
Grazia Ragone has co-authored several publications, including journal articles, international conference papers, and book chapters.
Publications
Papers in International Journals
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Ragone, G.; Good, J; Howland, K. (2024). Supporting and understanding autistic children’s non-verbal interactions through OSMoSIS, a motion-based sonic system. International Journal of Child-Computer Interaction.
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Ragone, G.; Good, J.; Howland, K. (2021). How technology applied to music-therapy and sound-based activities addresses motor and social skills in autistic children. Journal of Multimodal Technologies and Interaction MDPI, Volume 5, No. 3:11, pp. 1- 24, DOI:10.3390/mti5030011, March 2021, Special Issue on “Emerging Technologies and New Media for Children”.
Chapters in International Books
- Ragone, G., Brulé, E., Howland, K., & Good, J. (2023). From Music Therapist to Action Research Designer. In Supritha Aithal and Vicky Karkou (eds), Arts Therapies Research and Practice with Person on the Autism Spectrum. 1st Edition, Taylor & Francis Group publishing, Imprint Routledge, New York, NY, USA, ISBN: 9781003201656, pp. 182- 194.
Proceedings of International Conferences
- Ragone, G.; Buono, P.; Desolda, G.; Desiato, D.; Greco, F.; Lanzilotti, R.; (2024) Towards a human factors assessment questionnaire for cybersecurity incidents. AVI ‘24: Proceedings of the 2024 International Conference on Advanced Visual Interfaces.
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Ragone, G.; Buono, P.; Lanzilotti, R. (2024) Designing Safe and Engaging AI Experiences for Children: Towards the Definition of Best Practices in UI/UX Design arXiv preprint arXiv:2404.14218
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Greco, F.; Buono, P.; Desiato, D.; Desolda, G.; Lanzilotti, R.; Ragone, G. (2024) Unlocking the Potential of Simulated Phishing Campaigns: Measuring the Impact of Interaction among Different Human Factors. DAMOCLES: Detection And Mitigarion of Cyber attacks that exploit human vuLnerabilitiES workshop, co-located with AVI’24.
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Ragone, G.; Brule, E.; Howland, K.(2022). Evaluating interactional synchrony in full-body interaction with autistic children. Proceedings of the Interaction Design and Children Conference, June 27-30, 2022, Braga, Portugal, https://doi.org/10.1145/3501712.3529729, pp. 1 -12. Core class:
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Grazia Ragone. 2020. Designing Embodied Musical Interaction for Children with Autism. Proceedings of The 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ‘20). ACM, October 26-28, 2020, Virtual Event, Greece. ACM, New York, NY, USA, Article No: 104,,https://doi.org/10.1145/3373625.3417077, pp. 1–4.
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Ragone, G.; Good, J.; Howland, K.,(2020). OSMoSIS: interactive sound generation system for children with autism. IDC ‘20: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, June 2020, https://doi.org/10.1145/3397617.3397838, pp. 151- 156.
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Lechelt, Zuzanna; Rogers, Yvonne; Yuill, Nicola; Nagl, Lena; Ragone, Grazia; Marquardt, Nicolai (2018). Inclusive computing in special needs classrooms: designing for all. CHI ‘18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC Canada, Apr 2018, https://doi.org/10.1145/3173574.3174091, paper 517, pp. 1-12.
- Ragone, Grazia (2020) Designing Embodied Musical Interaction for Children with Autism. ASSETS: ACM SIGACCESS Conference on Computers and Accessibility.
PhD Thesis
- Ragone Grazia (2023) Sonification of autistic children’s movements: investigation through the lenses of Imitation and Social Motor Synchrony.https://sussex.figshare.com/articles/thesis/Sonification_of_autistic_children_s_movements_investigation_through_the_lenses_of_Imitation_and_Social_Motor_Synchrony/24449566?file=42931666
Projects
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Magic Cubes: Digital fluency; computational thinking; physical interfaces; special needs education; computer-supported learning;
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REActivity: Relational and Expressive Activity Design of a system enable to support autistic children;
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OSMoSIS: Design of a system to enable and evaluate autistic children’ Social Motor Synchrony.