Dr. Paolo Buono
PhD in Computer Science, Professore aggregato
Ricercatore (Assistant Professor) at
IVU laboratory
Via Orabona, 4 - 70125 Bari, Italy
phone:+39 0805442239
fax:+39 0805443300
email: paolo.buono (at) uniba.it
old (working) email: buono (at) di.uniba.it
Research Interests:
Telementoring - Visual Analytics - Information Visualization - Human-Computer Interaction - Web-based Systems -
Time Series Interaction - GIS applications - Mobile Applications - Air quality pollution
Curriculum
Career:
Paolo Buono is currently assistant professor at the Dipartimento di Informatica, University of Bari, where he teaches Data Bases and other courses for the
Computer Science curriculum.
In March 2005 he discussed a PhD thesis entitled "A framework for Visual
Data Analysis" (supervisor:
Prof.
Maria Francesca
Costabile).
He got his laurea degree in Computer Science from the University of Bari in March
1999. Since 1998 he has been research collaborator of the Department of Computer
Science in various projects involving data access and data visualization. He
has been involved in various projects sponsored by
European Union and Italian organizations.
In June 2010 he attended the Dagstuhl Seminar 10241 on
"Information Visualization".
In the periods February-May 2004 and August 2005 he has been visiting scientist
at
Human-Computer Interaction Lab of the University of Maryland.
During the period 2001-2003 he has been visiting scientist for several short
periods
at
Fraunhofer
IPSI
(Darmstadt).
He has been Publicity co-chair of the
IS-EUD 2011 symposium.
He has been co-chair of the Human Machine Interaction track of the
HSI '09 and
HSI '10 conference.
He has been co-chair in the Organizational Overview track for the
INTERACT
2005 Conference and volume editor of the Adjunct Proceedings of the conference.
He has been responsible of the scientific secretariat of the
AVI
2004 Conference.
He speaks Italian, English and French
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Research:
His current research interests include Visual Analytics, Information Visualization, Human-Computer Interaction, Mobile Applications, Time Series Interaction, Web-based Systems.
Since July 1998 he is working in collaboration with
METEA Research Center in several project related to air quality.
Since January 2000 he worked in a project sponsored by EU, called FAIRWIS (trade
FAIR Web-based Information Services, IST-1999-12641). The aim of the project
was to develop a system that supports the organization of both real and Web-based
trade fairs. He has been the responsible of a module devoted to business data
analysis and he developed some prototypes that exploit various Information Visualization
techniques, e.g. query previews. He has also worked to the development of the
personalization component of the system, that provides recommendations to the
users through a collaborative filtering approach.
Since August 2002 he has been project manager in another project sponsored by EU: FAIRSNET (On-line Solutions for Trade Fairs, IST-2001-34290). Based on the FAIRWIS Software System prototype, the general goal of FairsNet has been to transform FAIRWIS system into a ready-to-enter-the-market product, overcoming specific market and technology related barriers to successful exploitation. Within this project he is designing and developing a Decision Support System that exploits classical Data Mining and Visual Data Mining techniques.
From August 2005 to December 2007 he has been responsible for the E action line: “Automated load of industrial sources emission data”, that is a part of the "Convenzione tra Regione Puglia - Assessorato all’Ambiente, ARPA Puglia, Università degli Studi di Bari - Centro METEA, Università degli Studi di Lecce - Dipartimento di Ingegneria dell'Innovazione Dipartimento di Fisica, CNR-ISAC a valere sulle linee 6a e 7a del Programma Triennale per la Tutela dell’Ambiente della Regione Puglia". The goal of the E action line has been to develop an on-line system that manage information about the industries of the Puglia region and their emissions on air. The system, called
CET, is currently used by the personnel of
ARPA Puglia.
From 2008 to 2009 he has worked into several project: DIPIS, Genòmena,
MONICA, CHAT, GeCo. From 2008 to 2010 he as been the main researcher of the
University of Bari that has participated into
VisMaster Coordination Action
project. The goal of VisMaster has been to bring together European researcher in
order to form a strong community that work into the Visual Analytics
research field.
He is/has been involved in the organization of several conferences: AVI
2004, INTERACT 2005, HSI 2009, HSI 2010, AVI 2010, IS-EUD 2011
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Teaching inside the department of Computer Science, University of Bari
The website of courses listed below is available at the link http://www.di.uniba.it/~buono/
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- 2002-2012 - Databases, Computer Science Curriculum
- 2002-2012 - Laboratory of Algorithms and Data Structures, Computer Science Curriculum
- 2007-2010 - Design of the User Interaction, Computer Science and Software Production Technologies Curriculum
- 2008-2009 - Informatics Laboratory I, Cultural Activities, Design and Management Curriculum
- 2008-2009 - Informatics Laboratory II, Cultural Activities, Design and Management Curriculum
- 2007 - Informatics, History, Science and Techniques of the Cultural Industry Curriculum
- 2002-2007 - Laboratory of Databases, Computer Science and Digital Communication Curriculum
- 2006 - Human-Computer Interaction Laboratory, SSIS Curriculum
- 2006-2007 - Spreadsheet management, SSIS Curriculum
- 2006 - Laboratory and lectures for the Spreadsheet management course, SSIS Curriculum
- 1999-2005 - Lectures for the Human-Computer Interaction course, Computer Science Curriculum
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Other Teaching and Tutoring activities
- 2012 - Invited Talk at the Mobile Dev Camp Event (in Italian)
about prototyping. Pdf slides are available (about 30 MB).
- 2011 - asp.net and C# lessons at the FIxO program: "Formazione & Innovazione per l'Occupazione"
- 2003 - Human-Computer Interaction, Master on "Distance Learning Designer"
- 2000 - Tutor at the SISS Puglia Course for teachers on: "Multimedia Technologies, Internet and Office Automation"
- 2000 - Lectures on Visual Basic at "Centro Interdipartimentale di Logica e Applicazioni" (CILA) inside the INNOVAMEDIA project.
- 2000 - Course on Tools for Design and Developing Multimedia on the Web inside the "MAHLER, Music And Hi-fi Lab. Enterprise for Research" project, at the Music School of Bari.
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Publications
2013

E. Andriani, M. Brattoli,
P. Buono, G. de Gennaro, L. de Gennaro
Development of a Tool for Industrial Atmospheric Emission Management in the Apulia Region.
Environmental Engineering and Management Journal, March 2013, Vol. 12, No. 3, pp. 429-434. ISSN: 1582-9596, eISSN: 1843-3707
Abstract -
EEMJ
Atmospheric emission inventories are useful tools to support informed decision making in air quality management. In the framework of Apulia Region emission inventory, a tool for the industrial atmospheric emission management called Territorial Emissions Cadastre (CET) was developed. CET is a Web-based system able to store all data related to the industrial plants and to perform spatial queries; its components are used for synchronizing, exporting and querying the underlined database. CET also enables access to information that is useful to support air quality monitoring experts in their decision-making process. An innovative feature of CET is CETGE. It allows the users to visualize the industrial plants and the associated emissions in Google Earth® which provides an effective tool to display the most relevant industrial emission sources on a Regional area view. CETGE can be used by the stakeholders to evaluate and present alternative solutions for areas characterized by high impact emission sources.

M. Costabile,
P. Buono
Principles for Human-Centred Design of IR Interfaces.
Agosti, M., Ferro, N., Forner, P., Müller, H., Santucci, G. (eds.),
Information Retrieval Meets Information Visualization, vol. LNCS 7757, pp. 28-47. Springer Berlin Heidelberg
Abstract -
pdf -
Springer
Since the ‘80s, Human-Computer Interaction (HCI) researchers have performed a lot of work to identify principles, techniques, and methodologies that can support design, evaluation and implementation of interactive systems that fulfill needs and expectations of their users. This chapter discusses con- cepts, such as usability and user experience, which are of great importance for the success of interactive systems, illustrating how Human-Centred Design is fundamental to create successful user interfaces. Principles proposed by the HCI community to support interface design are presented, analyzing the princi- ples that have a major impact on IR interfaces.
2012

C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti
Are software companies aware of UX?
International Workshop on the Interplay between User Experience (UX) Evaluation and System Development (I-UxSED 2012). NordiCHI 2012, Copenhagen, Denmark, pp. 10-13
Abstract -
pdf
The efforts of addressing user experience (UX) in product development keeps growing, as demonstrated by the proliferation of workshops and conferences bringing together academics and practitioners, who aim at creating interactive software able to satisfy their users. Unfortunately, human-centred design and methods addressing usability and UX are always mentioned in research papers but yet very seldom applied in the current practice of software development in industry. In this paper, some findings of studies we have recently performed with software companies are reported. They show that either companies still neglect usability and UX, or they do not properly address them. Thus, in this workshop that seems to consider UX evaluation as a usual practice and aims to optimize the impact of UX evaluation feedback on software development, our provocative statement is: Are software companies (at least) aware of UX? The studies summarized in this paper show that, in many cases, the answer is NO. We are working to overcome the current situation and the paper concludes by providing some suggestions to fill the gap between research and practice of UX.

C. Ardito,
P. Buono, M.F. Costabile, R. Lanzilotti, S. Fioriello
New Channels, Creativity, EUD for creating Engaging Experiences of Cultural Heritage
Workshop on Creative Design for Interdisciplinary Projects on Cultural Heritage. October 4th, Innsbruck, Austria
Abstract -
pdf
The goal of our research in Cultural Heritage is to create applications on advanced devices, in order to provide engaging experiences that can foster people interest in Cultural Heritage. In this paper, we highlight some features of the developed applications to show how creativity, new communication channels and End-User Development (EUD) are used to reach our research goal.

C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti, A. Piccinno.
End users as co-designers of their own tools and products.
Journal of Visual Languages and Computing 23(2), pp. 78-90. doi:
10.1016/j.jvlc.2011.11.005.
Abstract
In our Age of exponential technological advance, recent developments are determining an evolution of end users from passive information consumers into information producers. Users are increasingly willing and, indeed, determined to shape the software they use to tailor it to their own needs. Based on a brief review of research activities we performed in the last decade, this paper analyzes some challenges that software designers face to comply with the new roles of end users in the software life cycle, and discusses how to provide end users with software environments that empower them to become co-designers of their own tools and products. The examples reported in the paper show why and how end users are involved in design activities in various application domains.
2011

S. Kandel, J. Heer, C. Plaisant, J. Kennedy, F. van Ham, N. Henry Riche, C. Weaver, B. Lee, D. Brodbeck,
P. Buono.
Research directions in data wrangling: Visualizations and transformations for usable and credible data.
Information Visualization Journal, vol. 10(4). October 2011, pp. 271-288, SAGE. doi:10.1177/1473871611415994. ISSN: 1473-8716
Abstract -
pdf
In spite of advances in technologies for working with data, analysts still spend an inordinate amount of time diagnosing data quality issues and manipulating data into a usable form. This process of ‘data wrangling’ often constitutes the most tedious and time-consuming aspect of analysis. Though data cleaning and integration arelongstanding issues in the database community, relatively little research has explored how interactive visualization can advance the state of the art. In this article, we review the challenges and opportunities associated with addressing data quality issues. We argue that analysts might more effectively wrangle data through new interactive systems that integrate data verification, transformation, and visualization. We identify a number of outstanding research questions, including how appropriate visual encodings can facilitate apprehension of missing data, discrepant values, and uncertainty; how interactive visualizations might facilitate data transform specification; and how recorded provenance and social interaction might enable wider reuse, verification, and modification of data transformations.

C. Ardito,
P. Buono, M. F. Costabile.
Involving End Users to Create Software Supporting Visits to Cultural Heritage Sites.
In: P. Marti, A. Soro, L. Gamberini, and S. Bagnara (Eds.). Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity. pp. 157-163, ACM, New York, NY, USA., ISBN/ISSN: 978-1-4503-0876-2
Abstract
Cultural heritage provides a great legacy that more and more people should experience and appreciate. Information and communication technologies may contribute to increasing awareness in cultural heritage. In the last few years we have developed several applications aimed at supporting visits to cultural heritage sites. Such applications depends very much on the visitors they address, the devices they are implemented on, etc. In this paper, we illustrate the design approach we have adopted, which takes into account an end-user development perspective in order to allow different stakeholders to contribute to the design. The Cultural Heritage Resources (CHeR) model, encompassing all the entities involved in the design process, including the stakeholders, the digital resources to be shown, the different types of visitors, the relationships between these entities is described. It is at the basis of a software framework that has been developed to allow different stakeholders to contribute in the design of the final application. It is shown how this framework is used to create engaging applications in cultural heritage.

C. Ardito, B. R. Barricelli,
P. Buono, M. F. Costabile, A. Piccinno, S. Valtolina, L. Zhu.
An Ontology-Based Approach to Product Customization.
In: M. F. Costabile, Y. Dittrich, G. Fischer, A. Piccinno. End-User Development. vol. LNCS 6654, pp. 92-106, Heidelberg: Springer, ISBN/ISSN: 978-3-642-21529-2, doi: 10.1007/978-3-642-21530-8_9
Abstract
Mass customization refers to the increase in variety and customization of the manufactured products and services. It is now economically feasible thanks to the availability of computer-aided manufacturing systems, which allow people to customize standard products, and to Internet, through which many online retailers now operate, thus eliminating the constraints of physical shelf space and other bottlenecks of distribution that, in past years, prevented the production of niche products because of their high production costs. To permit mass customization, several software-based product configurators are available on the Web: they guide people in adapting a product to their needs and desires. A drawback of such configurators is the limited range of changes permitted. We present in this paper a system that gives people more freedom in creating products that best fit their desires, thanks to the use of an ontology, which models the possible product compositions that users can perform. The proposed solution is shown through a case study, which refers to furniture production.

C. Ardito, B. R. Barricelli,
P. Buono, M. F. Costabile, A. Piccinno, S. Valtolina, L. Zhu.
Visual Mediation Mechanisms for Collaborative Design and Development.
In: C. Stephanisid. Universal Access in Human-Computer Interaction. Design for All and eInclusion. vol. LNCS 6765, pp. 3-11, Heidelberg: Springer, ISBN/ISSN: 978-3-642-21671-8, doi: 10.1007/978-3-642-21672-5_1
Abstract -
Springer
Collaborative design involving end users has emerged as a response to the needs felt by various organizations of adapting software to specific environments and users. During time, users and environments evolve; this is another reason why software has to be modified. Different stakeholders, including consultants, designers internal to the organization and, recently, end users, have to collaborate among themselves, and possibly with the software providers, to shape software. Such stakeholders face fundamental challenges in learning how to communicate and in building a shared understanding. Researchers are now addressing such challenges. This paper contributes to this innovative research by formally defining visual mediation mechanisms for collaborative design. A case study illustrating their application is discussed.

P. Buono.
Analyzing video produced by a stationary surveillance camera.
In: Proc. of International Conference on Distributed Multimedia Systems (DMS 2011). Florence, Italy, August 18-20, 2011, SKOKIE: Knowledge Systems Institute, pp. 140-145, ISBN/ISSN: 1-891706-30-6
Abstract
Today surveillance systems are everywhere. Human observers watching live videos of specific areas are not efficient due to the likely loss of attention. On the other side, unattended surveillance systems require that people ana- lyze hours of recordings when they have to search for some specific events, e.g. identify people responsible of violence, theft or other offences. In many cases a specific search in the video has to be accomplished in the shortest amount of time. This paper presents MotionFinder, a tool that performs video analysis by computing an interactive summarization of the movements in a scene. Once the summarization process is complete, the tool responds in real time to inquires. For example, human investigators may search for specific areas in the video that show high levels of activity or where they know that something occurred (e.g.: property damaged or stolen). The tool responds by showing only the scenes in which some activity occurred for that specific area of the video.

C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti.
Educational games on a large multitouch screen.
In: Proc. of International Conference on Distributed Multimedia Systems (DMS 2011). Florence, Italy, August 18-20, 2011, SKOKIE: Knowledge Systems Institute, pp. 242-245, ISBN/ISSN: 1-891706-30-6
Abstract -
pdf
Understanding how technology, coupled with skillful pedagogical solutions, can help to innovate and improve learning at school is the main goal of the “Learning for All” (L4A) research project. The combination of educational games and advanced technology has the potentiality of arousing pupils’ attention, also engaging them in learning activities while having fun. This paper presents two educational games available through a large multitouch displays installed in the hall of a primary school. Such games aim at stimulating pupils to exercise their knowledge about history and geography. Field studies have been planned to study both educational and social aspects about the interaction with such games.

C. Ardito,
P. Buono, D. Caivano, M. F. Costabile, R. Lanzilotti , A. Bruun, J. Stage.
Usability evaluation: a survey of software development organizations.
In: Proc. of International Conference on Software Engineering and Knowledge Engineering (
SEKE 2011). Miami, FL, USA, July 7-9, 2011, SKOKIE: Knowledge Systems Institute, pp. 282-287, ISBN/ISSN: 1-891706-29-2
Abstract -
SEKE proceedings
The importance of usability engineering in software development is acknowledged by an increasing number of software organizations. This paper reports from a survey of the practical impact of usability engineering in software development organizations. The survey was conducted in Southern Italy, replicating one conducted in Northern Denmark three years earlier. The results show that the number of organizations conducting some form of usability activities is nearly the same, but there are important differences in the understanding of usability. The key advantages emphasized by the respondents are product quality, user satisfaction and competitiveness in both surveys. The main problems emphasized are developer mindset, resource demands and customer participation.
2010
C. Ardito, P. Buono, M. F. Costabile, R. Lanzilotti, A. Piccinno, A. L. Simeone.
Analysis of the UCD process of a web-based system.
In: Proc. of International Conference on Distributed Multimedia Systems (DMS 2010). Oak Brook, Illinois, USA, 14-16 October, 2010, SKOKIE,
ILLINOIS: Knowledge Systems Institute, pp. 180-185, ISBN/ISSN: 1-891706-28-4
P. Buono, A. L. Simeone.
Video abstraction and detection of anomalies by tracking movements.
In: Proc. of Advanced Visual Interfaces (AVI 2010). Rome, Italy, May, 26-28, 2010, pp. 249-252, NEW YORK: ACM, ISBN/ISSN: 978-1-4503-0076-6.
C. Ardito, P. Buono, M.F. Costabile, R. Lanzilotti.
Gameplay to support learning with new technologies.
Next Generation of HCI and Education: Workshop on UI Technologies and Educational Pedagogy, CHI 2010 International Conference, Atlanta, GA, USA, April 10-15 2010.
P. Buono, A. L. Simeone.
An Experience about User Involvement for Successful Design
In: Information Systems: People, Organizations, Institutions and Technologies, A. D'Atri and D. Saccà (Eds.),
Business and Economics, Part 9, Physica-Verlag HD, Heidelberg, Germany, pp. 503-510, 2010. ISBN 978-3-7908-2147-5.
2009
C. Ardito, P. Buono, M. F. Costabile, R. Lanzilotti, A. L. Simeone.
An information visualization approach to hospital shifts scheduling.
In: J.A. Jacko ed. Human-Computer Interaction, Part IV. vol. LNCS 5613, pp. 439-447, 2009, Berlin Heidelberg: Springer-Verlag (Germany), ISBN: 978-3-642-02582-2.
M. Brattoli, P. Buono, M. Caselli, L. D’Accolti, G. De Gennaro, A. Loiotile Demarinis, M. Musti, M. Tutino.
Voc and odor: valutazione delle emissioni di composti organici volatili e degli impatti odorigeni prodotti
dai nuovi materiali e dalle nuove tecnologie per i sistemi produttivi (2009).
Environmental Including Global Change, Palermo, 5-9 ottobre 2009.
P. Buono, P. Di Bitonto, F. Di Tria, V. L. Plantamura.
Genòmena: a Knowledge-Based System for the Valorization of Intangible Cultural Heritage.
Proc. DMS 2009. San Francisco, CA, USA,
September 10-12, 2009. Knowledge Systems Institute Graduate School (UNITED STATES), pp. 100-105, ISBN/ISSN: 1-891706-25-X.
P. Buono, A.L. Simeone, C. Ardito, M.F. Costabile and R. Lanzilotti.
Visualizing data to support tracking in food supply chain.
Proc. DMS 2009, San Francisco, CA, USA, September 10-12, 2009,
Knowledge Systems Institute Graduate School (UNITED STATES), pp. 369-374, ISBN/ISSN: 1-891706-25-X.
M. Brattoli, P. Buono, M. Caselli, L. D’Accolti, G. De Gennaro, M. Musti, M. Tutino.
VOC and ODOR: Evaluation of the volatile organic compounds emissions and of the
olfactory impacts produced by new materials and by new technologies for productive system.
XXIII Congresso Nazionale della Società Chimica Italiana, Sorrento 5-10 Luglio 2009.
C. Ardito, P.
Buono, M.F. Costabile, R. Lanzilotti, A. Piccinno and A.L. Simeone.
Exploring Archaeological Parks by Playing Games on Mobile Devices.
In: CHItaly 2009.
Rome, Italy, June 17-19, 2009, pp. 81-85, ISBN/ISSN: 978-88-88044-14-9

C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti, A. Piccinno.
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices.
Knowledge Technology and Policy, 22(1), 2009, pp. 79-86. doi:10.1007/s12130-009-9079-7.
Abstract -
pdf
Interaction design of mobile systems is a complex activity because it requires to consider new usability and user experience aspects in order to exploit the peculiar characteristics of mobile devices, such as their pervasive and ubiquitous nature. This paper discusses issues about designing, developing and evaluating mobile systems. Italy has a rich cultural heritage and the focus here is on the design of systems that enable interactive exploration of historical sites, not only for enhancing the user experience but also for learning purposes. It is reported the experience of researchers of the Interaction, Visualization and Usability lab at the University of Bari, Italy, in designing a mobile learning system, called Explore!, that supports young students learning ancient history during a visit to archaeological parks. The evaluation of Explore! through systematic field studies shows that the adopted approach is able to transform the visit to archaeological parks into a more complete and culturally rich experience.

C. Ardito, P. Buono, M. F. Costabile, R. Lanzilotti and A. L. Simeone.
Comparing low cost input devices for interacting with 3D Virtual Environments
Proc. HSI’09, Catania, Italy, May 21-23, 2009, pp. 292-297, ISBN: 978-1-4244-3960-7.
C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti, A. Piccinno.
A tool for Wizard of Oz studies of multimodal mobile systems.
Proc. HSI’09, Catania, Italy, May 21-23, 2009, pp. 344-347, ISBN: 978-1-4244-3960-7.
Received the
Best Paper Award in the area of Human-centered Computing System Design.
Abstract -
pdf
The MuMoWOz (MultiModal Wizard of Oz) tool presented in this paper permits to conduct Wizard of Oz user studies. The significant features of MuMoWOz are the possibility to easily adapt it to new simulation scenarios and an architecture that allows HCI researchers to perform studies in mobile multimodal settings. The simulation of two scenarios related to cultural heritage domain is reported.
2008

C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti, T. Pederson, A. Piccinno.
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks.
IEEE MultiMedia, vol. 15, no. 4, Oct-Dec, 2008, pp. 76-81, ISSN 1070-986X.
Abstract -
pdf
The use of computers in education has escalated rapidly during the last two decades. At the same time, technology advances have opened a new field of use, namely computer-based edutainment—education in the form of entertainment—where learners can achieve their learning goals while having fun. By meeting some of their psychological needs, computer games, if adequately designed, can motivate children to learn. Research on this approach has paved the way for the use of electronic games not only for pure entertainment but also as education tools.
The deployment of location-based multimedia services is continuously expanding from its early use in tourist guide systems and art installations to current, widespread applications such as vehicle navigation assistance and mobile gaming. Games on mobile phones, more than other interactive technologies, have become a significant part of the contemporary culture experienced by young people. Mobile games that associate real-world elements with the virtual objects on the phone, as occurs in augmented reality and context-aware systems, open up a wider game design space by exploiting multimedia and multimodal features of real-world elements. A representative example on how ubiquitous and mobile technologies can provide opportunities for novel learning experiences out of the classroom is discussed elsewhere.
The use of mobile games as learning tools is gaining increased support for several reasons: mobile devices are associated with low cost, accessibility, flexibility, and portability. Furthermore, mobile games are engaging, and inspire curiosity and increased motivation. In addition, mobile games as educational media are supported by pedagogical theories, including constructivism, in which learners actively construct their own knowledge instead of passively receiving information from a teacher or guide, and situated cognition, in which students draw on real-world situations and become immersed in particular circumstances. Empirical studies have shown evidence that educational electronic games promote effective learning, primarily of mathematics, science, physics, music, game accessibility guidelines, and history.
M-learning games, such as the one presented in the main article, imbue young students with a better understanding of history, helping players to acquire deeper knowledge while playing in an archaeological park. The gameplay method offers several benefits. Firstly, play is fun and amusing. Because it’s enjoyably, players are less likely to forget learned facts and skills; hence, this property of the gameplay method brings obvious pedagogical benefits. A second positive aspect of play is that different skills can be practiced simultaneously. In a group-based game like Explore!, each player contributes with her or his most congenial skills. Finally, play is a relational activity, stimulating collaboration and encouraging interaction within and among groups.

A. L. Simeone, P. Buono.
Evacuation Traces Mini Challenge: User Testing to Obtain Consensus - Discovering the Terrorist.
Proc.
of IEEE Symposium on VAST 2008, October 21-23, 2008, Columbus, Ohio USA, pp. 209-210, D. Ebert and T. Ertl (Eds.) IEEE Computer Society Press, ISBN: 978-1-4244-2935-6.
Received the Evacuation Traces Mini Challenge Award: User Testing to Obtain Consensus Answers

P. Buono, T. Cortese, F. Lionetti, M. Minoia, A. L. Simeone.
A Simulation of a Fire Accident in Second Life.
Proc. of the 11th Conference on Presence, October 16 – 18, 2008,
Padova, Italy, pp. 183-190, A. Spagnoli and L. Gamberini (Eds.), ISBN
978-88-6129-287-1.
Abstract -
pdf
Simulating the evacuation of an office building can be helpful to better prepare the potential occupants in the event of fire. Virtual environments are the ideal candidates for this type of simulations because they allow testing of numerous scenarios with minimal costs. We also needed a multiplayer collaborative environment for our experiment and for this reason, our choice fell on Second Life. In our study numerous tests were conducted on various groups of users to analyze their behavior and reactions and experienced through a virtual environment during a dangerous situation. In this paper we describe how our experiment was enacted and the results and observations made after the tests.

C. Ardito, P. Buono, M. F. Costabile, A. De Angeli, R. Lanzilotti.
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game.
Proceedings of the International Workshop on Meaningful Measures: Valid Useful User Experience Measurement (VUUM) Reykjavik, Iceland, June 18th 2008, pp. 27-31. ISBN: 978-2-917490-02-0
C. Ardito, P. Buono, R. Lanzilotti, A. Piccinno, M. Corallo, V. Sepe.
Il Gioco-Escursione: una Tecnica di Apprendimento per Sistemi di m-Learning.
Proc. of DIDAMATICA 2008, Taranto, Italy. ISBN: 978-88-902981-2-7.

M. F. Costabile, A. De Angeli, R. Lanzilotti, C. Ardito,
P. Buono, T. Pederson.
Explore! Possibilities and Challenges of Mobile Learning.
Proc. of Conference on Human Factors in Computing Systems 2008 (CHI 2008). Florence, Italy. APRIL 5-10, 2008. New York: ACM Press.
Abstract -
pdf
This paper reports the experimental studies we have performed to evaluate Explore!, an m-learning system that supports middle school students during a visit to an archaeological park. It exploits a learning technique called excursion-game, whose aim is to help students to acquire historical notions while playing and to make archaeological visits more effective and exciting. In order to understand the potentials and limitations of Explore!, our studies compare the experience of playing the excursion-game with and without technological support. The design and evaluation of Explore! have provided knowledge on the advantages and pitfalls of m-learning that may be instrumental in informing the current debate on e-learning.

P. Buono, A. L. Simeone.
Interactive Shape Specification for Pattern Search in Time Series.
In: Proc. AVI 2008. Napoli, 28-30 Maggio 2008, NEW YORK: ACM, pp. 480-481, ISBN/ISSN: 0-978-60558-141-5
2007
C. Ardito,
P. Buono, M. F. Costabile, R. Lanzilotti, T. Pederson.
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game.
In: R. Meersman, Z. Tari, P. Herrero et al. (Eds.), (vol. LNCS 4805, pp. 357-366). BERLIN: Springer (GERMANY).
Abstract -
pdf -
Springer
This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suited for learning through mobile systems (m-learning). From a technological point of view, the main novelty of our system is its slim architecture. Minimal investments are required because the system runs on the students’ own cellular phones. Experimental studies indicate that gameplay is able to trigger a desire to learn more about ancient history and to make archaeological visits more exciting and learning about the past more effective.

C. Ardito,
P. Buono , M. F. Costabile, R. Lanzilotti, T. Pederson.
Mobile games to foster the learning of history at archaeological sites.
Proc. of IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2007), Coeur d’Alène, Idaho, Usa, September 23-27, 2007, (pp. 81-84).
Abstract -
pdf
This paper presents a system designed to support young students learning history at an archaeological site, by exploiting mobile technology. The approach uses game-play, since it stimulates in young students an understanding of history that would otherwise be difficult to engender, helping players to acquire historical notions and making archaeological visits more effective and exciting. A strength of the system is that, by running on the visitors own cellular phones, it requires minimal investments and small changes to the existing site exhibition.

P. Buono, C. Plaisant, A. Simeone, A. Aris, B. Shneiderman, G. Shmueli, W. Jank.
Similarity-Based Forecasting with Simultaneous Previews: A River Plot Interface for Time Series Forecasting.
Proc. of 11th International Conference Information Visualization (IV '07), 2007, pp. 191-196.
Abstract -
pdf -
ACM -
IEEEXplore
Time-series forecasting has a large number of applications. Users with a partial time series for auctions, new stock offerings, or industrial processes desire estimates of the future behavior. We present a data driven forecasting method and interface called Similarity-Based Forecasting (SBF). A pattern matching search in an historical time series dataset produces a subset of curves similar to the partial time series. The forecast is displayed graphically as a river plot showing statistical information about the SBF subset. A forecasting preview interface allows users to interactively explore alternative pattern matching parameters and see multiple forecasts simultaneously. User testing with 8 users demonstrated advantages and led to improvements.

P. Buono, M. F. Costabile.
A Visualization tool for Multidimensional data analysis.
XV Convegno Nazionale su Sistemi Evoluti per Basi di Dati (SEBD), June 17-20, 2007, Torre Canne di Fasano (Brindisi), Italy.
P. Buono.
Simultaneous Previews for Time Series Forecasting.
XV Convegno Nazionale su Sistemi Evoluti per Basi di Dati (SEBD),
June 17-20, 2007, Torre Canne di Fasano (Brindisi), Italy.
P. Buono.
Time Series: a forecasting preview interface.
Proc. of CHItaly, June 28-30, 2007, Padova, Italy.
C. Ardito, P. Buono, M. F. Costabile, R. Lanzilotti, T. Pederson.
Can Mobile Games Make Learning History
at Archaeological Parks Fun and Instructive?
Proc. of CHItaly, June 28-30, 2007, Padova, Italy.
2006
C. Ardito,
P. Buono, Costabile M., R. Lanzilotti (2006).
Two Different Interfaces to Visualize Patient Histories on a PDA.
Proc. of MobileHCI '06, Espoo, Finland. September 12-15, 2006. (pp. 37-40). New York: ACM Press (United States). ISBN/ISSN: 1-59593-390-5.
Abstract -
pdfPHiP (Patient History in Pocket) is a tool designed for a mobile device that displays patient histories and permits to visually query patient data stored in the hospital database. It exploits Information Visualization techniques and it is able to accommodate on the screen a good amount of information that physicians require in their analysis of clinical cases. Two different user interfaces for PHiP have been implemented and informal user testing has been performed to compare their impact on users.

P. Buono, C. Ardito, Costabile M., R. Lanzilotti, A. Piccinno.
DAE: a Visualization-based System for Data Analysis.
Proc. of Visual Languages and Human-Centric Computing 2006 (VL/HCC 2006), Brighton, United Kingdom, September, 4-8, 2006, pp. 147-150.
C. Ardito,
P. Buono, Costabile M., R. Lanzilotti.
Systematic inspection of information visualization systems.
Proc. of the 2006 conference on BEyond time and errors: novel evaluation methods for information visualization, Venice, Italy, 2006, SESSION: Methodologies: heuristics for information visualization Pages: 1 - 4, ISBN:1-59593-562-2,
http://doi.acm.org/10.1145/1168149.1168163.
C. Ardito, R. Lanzilotti, P. Buono, A. Piccinno.
A Tool to Support Usability Inspection.
Proc. of AVI 06, Venice, Italy, May 23-26, 2006, pp. 278-281.
2005
C. Ardito, P. Buono, M. F. Costabile.
Visualizing Patient Histories on Mobile Devices.
Proc. of AICA 2005, Udine, Italy, October 5-7, pp. 579-586.
C. Ardito, P. Buono, M. F. Costabile.
The Challenge of Visualizing Patient Histories on a Mobile Device.
In: M.F. Costabile M., F. Paterno'
Human-Computer Interaction - INTERACT 2005. (vol. LNCS 3585, pp. 942-945). ISBN: 3-540-28943-7. Berlin: Springer (Germany).
P. Buono, M. F. Costabile.
How visualization may help in understanding association rules.
Proc. of HCItaly 2005, Rome, Italy, September 13, pp. 100-104.
P. Buono, M. F. Costabile, E. Covino, G. Pani.
A visual tool for multidimensional data analysis.
Proc. of International Workshop on Visual Languages and Computing 2005, Banff, Canada, September 5-7, 2005, pp. 333-338.
A. Appice , P. Buono.
Analyzing multi-level spatial association rules through a graph-based visualization.
In: F. Esposito (eds.), "IEA/AIE 2005" (vol. LNCS 3533, pp. 448-458), ISBN 978-3-540-26551-1, Berlin: Springer (Germany), 2005.
P. Buono, M. F. Costabile.
Visualizing Association Rules in a Framework for Visual Data Mining.
In: M. Hemmje et al (eds.),“From Integrated Publication and Informations Systems to Virtual Information and Knowledge Environments”, (vol. LNCS 3379, pp. 221-231), ISBN 3-540-24551-0, Berlin: Springer (Germany), 2005.
P. Buono, A. Aris, C. Plaisant, A. Khella, B. Shneiderman.
Interactive Pattern Search in Time Series.
Visualization and Data Analysis, VDA 2005, 16-20 January 2005, San Jose, CA USA, SPIE, Washington DC, 175-186.
2004
P. Buono.
Visual Data Analysis: the case of Trade Fairs.
AICA 2004, 28-30 September, Benevento, Italy, pp. 733-743.
D. Bruzzese, P. Buono.
Combining Visual Techniques for Association
Rules Exploration.
AVI 2004, 25-28 May, Gallipoli, Italy, pp. 381-384.
2003
P. Buono.
Analysing Association Rules with an Interactive Graph-Based Technique.
Special Session on Visual Data Mining, HCI International 2003, 22-27 June, Crete, Greece, pp. 675-679.
P. Buono, M. F. Costabile, S. P. Guida, R. Lanzilotti, A. Piccinno.
Improving Web Interaction trough Personalization.
HCI International 2003, Crete, Greece, June 22-27, 2003, pp. 522-526.
P. Buono, M. F. Costabile, D. Grilli, S. P. Guida, P. Lops, G. Semeraro.
Integrating machine learning and filtering techniques to improve recommendations.
CHI '03 Workshop on Designing Personalized User Experiences for eCommerce: Theory, Methods, and Research, Fort Lauderdale, USA, 6-7 April 2003
2002
P. Buono, M. F. Costabile, M. Hemmje, G. Jäschke.
Analysing
Data Trough Visualizations in a Web-based Trade Fair System.
The fourteenth
International Conference on Software Engineering and Knowledge Engineering,
Ischia, Italy, July 15-19, 2002, ACM Press, pp. 579-582.
P. Buono, M. F. Costabile, S. Guida, A. Piccinno.
Integrating User Data and Collaborative Filtering in a Web Recommendation System.
In “Hypermedia: Openness, Structural Awareness, and Adaptivity”, Reich, S., Tzagarakis, M.M., and De Bra, P.M.E. (Eds.), Springer Lecture Notes on Computer Science, Vol. 2266, February 2002.
2001
P. Buono, M. F. Costabile, F. A. Lisi.
Supporting Data Analysis Through Visualizations.
Proc. Workshop
on Visual Data Mining, Freiburg, Germany, 4 September 2001, pp. 67-78.
E. Pauselli, A. D’Atri, P. Buono, M.F. Costabile, M. Hemmje, G. Jäschke, C. Muscogiuri.
FAIRWIS Usage for Virtual Learning in Student Micro Enterprises.
Proc. ED-MEDIA 2001, Tampere, Finland, June 25-30, pp. 1465-1467.
P. Buono, M. F. Costabile, S. Guida, A. Piccinno, G. Tesoro.
Integrating User Data and Collaborative Filtering in a Web Recommendation System.
UM2001, Proc. Third Workshop on Adaptive Hypertext and Hypermedia - Sonthofen, Germany, July 2001, pp. 129-140.
P. Buono, M. F. Costabile, M. Hemmje, G. Jäschke, C. Muscogiuri.
Providing On-line Trade Fair Services with FAIRWIS.
Proc. OESSEO 2001, Rome, 14-15 September 2001, pp. 147-152.
P. Buono, M. F. Costabile, A. Piccinno, G. Minardi.
UPE: The FAIRWIS Personalisation Component.
Proc. OESSEO 2001, Rome, 14-15 September 2001, pp. 153-154.
F. Barbini, P. Buono, M. F. Costabile, A. D’Atri, E. Pauselli, S. Swift, Y. Ursa.
Requirement Analysis for On-line Trade Fairs.
Proc. OESSEO 2001, Rome, September 14-15 2001, 142-146.
P. Buono, M. F. Costabile, A. D’Atri, M. Hemmje, G. Jäschke,
C. Muscogiuri, E. Pauselli, F. Barbini.
FAIRWIS: A System for Improving On-line
Trade Fair Services.
Proc. E-work and E-commerce E2001, Venice, Italy,
October 17-19, 2001, pp. 519-525.
P. Buono, M. F. Costabile, A. Piccinno, T. Roselli.
Web Recommendation Systems: The Case of On-line Trade Fairs.
Proc. PC-HCI 2001, Patras, Greece, December 7-9, 405-406.
P. Buono, M. F. Costabile, M. Di Fonzo.
Tecniche di Visualizzazione
a Supporto dell’Analisi dei dati in FAIRWIS.
Atti del VII Congresso Nazionale
SIE, 26-28 September 2001,
Firenze, Italy, pp. 417-422.
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Projects
He is currently (has been) involved in the following projects:
European projects
IST-2001-34290 FairsNet (On-line Solutions for Trade Fairs), 2002-2003.
IST-1999-12641 FAIRWIS (Trade Fair Web-based Information Services), 2000-2001.
BRRT-CT98-5089
RUCADI (Recovery and Utilisation of CArbon Dioxide), 1999-2000.
National/regional projects
- VOC and ODOR: valutazione delle emissioni di composti organici volatili e degli impatti odorigeni prodotti dai nuovi impianti e dalle nuove tecnologie per i sistemi produttivi, 2009-2011
- DIPIS (DIstributed Production as Innovative System), 2007-2009.
- Genòmena (Beni Culturali Immateriali per la Ricostruzione della Memoria Storica del Territorio), 2007-2008.
- MONICA – (MONItoraggio e Controllo Adattivo – mobilità merci pericolose), 2007-2008
- CHAT (Cultural Heritage fruition & e-learning applications Advanced(MultiModal) Technologies), 2006-2008.
- GeCo (Sistema di gestione della conoscenza per la competitività dell’industria automotive), 2006-2007.
- Convenzione tra Regione Puglia (Assessorato all’Ambiente), ARPA Puglia, Università degli Studi di Bari (Centro METEA), Università degli Studi di Lecce (Dipartimento di Ingegneria dell'Innovazione, Dipartimento di Fisica), CNR-ISAC a valere sulle linee 6a e 7a del Programma Triennale per la Tutela dell’Ambiente della Regione Puglia 2005-2007.
- Ex MURST 60% 2010: “Tecnologie informatiche a supporto della fruizione di beni culturali”
- Ex MURST 60% 2008: “Metodi di Visual Analytics per l'analisi di informazioni eterogenee”
- Ex MURST 60% 2005: “Analisi di dati con tecniche visuali”
- Ex MURST 60% 2004: “Tecniche di Visualizzazione a supporto dell'analisi dei dati”
- Ex MURST 60% 2003: “Tecniche di visualizzazione a supporto della navigazione e della presentazione di dati su Web”
- P.O.P. Regione Puglia, "Monitoraggio della Qualità dell'Aria", Misura 7.3.7, 1999-2001.
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Software
- CET (Catasto Emissioni Territoriale per la Regione Puglia), is a system for the collection of data related to industries of the Apulia region and their emissions in the air
- DAE (Data Analysis Engine) is a framework for data analysis. It is composed by different components
- DaeVET, Tool for database visualization and interaction (implemented in Java)
- PCAR, Interactive tool for Association Rules Visualization exploiting Parallel Coordinates technique (implemented in Java)
- ARVis, Interactive tool for Association Rules Visualization exploiting a Graph-Based technique (implemented in Java)
- DaeTL, Interactive tool exploiting Table Lenses technique (implemented in Java)
- DaeQP, Interactive tool exploiting Query Preview technique (implemented in Java)
- TimeSearcher 2 and 3, Interactive tool for the multivariate time series visualization with the possibility to search for interesting patterns (implemented in C#); the official website is available at the TimeSearcher homepage
- SMARP, A system to support Air Quality Monitoring (implemented in Visual Basic 6)
Further information about software can be accessed at the tools webpage. Please, consider that it is still an under construction page.
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Association Membership
- ACM (Association of Computing Machinery)
- SIGCHI Italy, the Italian Chapter of ACM SIGCHI